Every card carries three sections, and they answer different questions.
About is who this being is and what it means when they surface. Sourced, not invented.
Waking Life is what to do about it before Friday. A conversation to have, a boundary to set, something to finish or abandon. Concrete and near-term.
Soul’s Journey is the long arc – the quality being built, the pattern beneath the week. Slower, and meant to be sat with rather than acted on.
You are never told what your card meant. You are given three angles and left to work out which one is describing your situation.
A hidden layer for anyone who goes looking
Each being carries a ray attribution, and so do the classical planets. When a card lands on a planet in the planetary spread, those two either agree or they don’t – and the reading changes accordingly. Will applied where discernment was needed reads differently from will applied where will was called for.
That’s a mechanic, not a metaphor. It produces meaning the cards couldn’t give you on their own. Most readers will never notice it. The ones who do will find the deck has more in it than they thought.
Where the disagreements are kept
The sources contradict each other – about which ray a being carries, about whether two names describe one figure or two. Where that happens the card says so rather than quietly picking a side. Same position the academy takes everywhere else.
Free:
Single card pull, with About and Waking Life. Two saved readings.
$0.99, once:
Every card in full – all three sections. Past, Present and Future three-card pulls. Unlimited saved readings.
Planetary spread, for a full life audit, in a later update.
The physical deck
Cards, box, booklet and reading cloth, once the app has found its footing. The booklet carries the full system – the ray layer, the spreads, and why the three sections exist.
Coming Soon on Google Play Store